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Linking Mongocxx driver with Cmake

Hey guys,
I have an issue with linking libmongocxx in my project.
I am using CMAKE to link the library and I am running Ubuntu 17.10.
Here is my CMakeLists.txt :
cmake_minimum_required(VERSION 3.9) project(web_service_cpp) SET(CMAKE_CXX_STANDARD 14) set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin) set(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib) find_package(Boost REQUIRED) find_package(Hana REQUIRED) find_package(libmongocxx REQUIRED) find_package(libbsoncxx REQUIRED) add_library(libmongocxx INTERFACE IMPORTED) set_property(TARGET libmongocxx PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${libmongocxx_INCLUDE_DIR}) add_library(boost INTERFACE IMPORTED) set_property(TARGET boost PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${Boost_INCLUDE_DIR}) include_directories(${LIBMONGOCXX_INCLUDE_DIR}) include_directories(${LIBBSONCXX_INCLUDE_DIR}) include_directories("/uslocal/include/mongocxx/v_noabi") include_directories("/uslocal/include/bsoncxx/v_noabi") include_directories("/uslocal/include/libmongoc-1.0") include_directories("/uslocal/include/libbson-1.0") include_directories("/uslocal/lib") include_directories("${PROJECT_SOURCE_DIR}") set(SOURCE_FILES src/main.cpp src/cMqttService.cpp src/cMongoDB.cpp src/cRepository.cpp) set(HEADER_FILES include/cRepository.h include/cMqttService.h include/cMongoDB.h include/main.h) add_executable(web_service_cpp ${HEADER_FILES} ${SOURCE_FILES}) target_link_libraries(web_service_cpp ${LIBMONGOCXX_LIBRARIES}) target_link_libraries(web_service_cpp ${LIBBSONXX_LiBRARIES}) 
I find it weird that I am getting this error since it use to work on macOS :
[ 20%] Building CXX object
CMakeFiles/web_service_cpp.disrc/main.cpp.o [ 40%] Building CXX object CMakeFiles/web_service_cpp.disrc/cMqttService.cpp.o [ 60%] Building CXX object CMakeFiles/web_service_cpp.disrc/cMongoDB.cpp.o [ 80%] Building CXX object CMakeFiles/web_service_cpp.disrc/cRepository.cpp.o [100%] Linking CXX executable bin/bin/web_service_cpp CMakeFiles/web_service_cpp.disrc/cMqttService.cpp.o: In function `cMqttService::initCommunication()': cMqttService.cpp:(.text+0x1da): undefined reference to `mqtt::async_client::async_client(std::__cxx11::basic_string, std::allocator > const&, std::__cxx11::basic_string, std::allocator > const&, mqtt::iclient_persistence*)' cMqttService.cpp:(.text+0x225): undefined reference to `mqtt::connect_options::connect_options()' cMqttService.cpp:(.text+0x266): undefined reference to `mqtt::connect_options::connect_options(mqtt::connect_options const&)' cMqttService.cpp:(.text+0x286): undefined reference to `mqtt::async_client::connect(mqtt::connect_options)' cMqttService.cpp:(.text+0x3ca): undefined reference to `mqtt::async_client::publish(std::shared_ptr)' cMqttService.cpp:(.text+0x464): undefined reference to `mqtt::async_client::publish(mqtt::buffer_ref, void const*, unsigned long, int, bool)' cMqttService.cpp:(.text+0x4ea): undefined reference to `mqtt::async_client::~async_client()' cMqttService.cpp:(.text+0x63f): undefined reference to `mqtt::async_client::~async_client()' CMakeFiles/web_service_cpp.disrc/cMqttService.cpp.o: In function `mqtt::async_client::disconnect()': cMqttService.cpp:(.text._ZN4mqtt12async_client10disconnectEv[_ZN4mqtt12async_client10disconnectEv]+0x36): undefined reference to `mqtt::disconnect_options::disconnect_options()' CMakeFiles/web_service_cpp.disrc/cMqttService.cpp.o: In function `void __gnu_cxx::new_allocator::construct, mqtt::buffer_ref, int&, bool&>(mqtt::message*, mqtt::buffer_ref&&, mqtt::buffer_ref&&, int&, bool&)': cMqttService.cpp:(.text._ZN9__gnu_cxx13new_allocatorIN4mqtt7messageEE9constructIS2_JNS1_10buffer_refIcEES6_RiRbEEEvPT_DpOT0_[_ZN9__gnu_cxx13new_allocatorIN4mqtt7messageEE9constructIS2_JNS1_10buffer_refIcEES6_RiRbEEEvPT_DpOT0_]+0xdc): undefined reference to `mqtt::message::message(mqtt::buffer_ref, mqtt::buffer_ref, int, bool)' CMakeFiles/web_service_cpp.disrc/cMongoDB.cpp.o: In function `cMongoDB::cMongoDB(std::__cxx11::basic_string, std::allocator >, short)': cMongoDB.cpp:(.text+0x63): undefined reference to `mongocxx::v_noabi::instance::instance()' cMongoDB.cpp:(.text+0x7c): undefined reference to `mongocxx::v_noabi::uri::k_default_uri[abi:cxx11]' cMongoDB.cpp:(.text+0x96): undefined reference to `mongocxx::v_noabi::uri::uri(bsoncxx::v_noabi::string::view_or_value)' cMongoDB.cpp:(.text+0xb8): undefined reference to `mongocxx::v_noabi::client::client()' cMongoDB.cpp:(.text+0x190): undefined reference to `mongocxx::v_noabi::uri::uri(bsoncxx::v_noabi::string::view_or_value)' cMongoDB.cpp:(.text+0x1ad): undefined reference to `mongocxx::v_noabi::uri::operator=(mongocxx::v_noabi::uri&&)' cMongoDB.cpp:(.text+0x1bc): undefined reference to `mongocxx::v_noabi::uri::~uri()' cMongoDB.cpp:(.text+0x215): undefined reference to `mongocxx::v_noabi::client::client(mongocxx::v_noabi::uri const&, mongocxx::v_noabi::options::client const&)' cMongoDB.cpp:(.text+0x232): undefined reference to `mongocxx::v_noabi::client::operator=(mongocxx::v_noabi::client&&)' cMongoDB.cpp:(.text+0x241): undefined reference to `mongocxx::v_noabi::client::~client()' cMongoDB.cpp:(.text+0x2e3): undefined reference to `mongocxx::v_noabi::client::~client()' cMongoDB.cpp:(.text+0x2f6): undefined reference to `mongocxx::v_noabi::uri::~uri()' cMongoDB.cpp:(.text+0x309): undefined reference to `mongocxx::v_noabi::instance::~instance()' collect2: error: ld returned 1 exit status CMakeFiles/web_service_cpp.dibuild.make:172: recipe for target 'bin/bin/web_service_cpp' failed make[2]: *** [bin/bin/web_service_cpp] Error 1 CMakeFiles/Makefile2:67: recipe for target 'CMakeFiles/web_service_cpp.diall' failed make[1]: *** [CMakeFiles/web_service_cpp.diall] Error 2 Makefile:83: recipe for target 'all' failed make: *** [all] Error 2 
I am open to suggestions! Thank you for your help in advance.
submitted by grimsleepless to cmake [link] [comments]

Adafruit Space Invader pendant. Want to convert to using a bicolor 1.2 led matrix. How would the code change?

 // Trinket/Gemma + LED matrix backpack jewelry. Plays animated // sequence on LED matrix. Press reset button to display again, // or add optional momentary button between pin #1 and +V. // THERE IS NO ANIMATION DATA IN THIS SOURCE FILE, you should // rarely need to change anything here. EDIT anim.h INSTEAD. #define BRIGHTNESS 14 // 0=min, 15=max #define I2C_ADDR 0x70 // Edit if backpack A0/A1 jumpers set #include  #include  #include  #include "anim2.h" // Animation data is located here #include "anim3.h" // Animation data is located here #include "anim4.h" // Animation data is located here static const uint8_t PROGMEM reorder[] = { // Column-reordering table 0x00,0x40,0x20,0x60,0x10,0x50,0x30,0x70,0x08,0x48,0x28,0x68,0x18,0x58,0x38,0x78, 0x04,0x44,0x24,0x64,0x14,0x54,0x34,0x74,0x0c,0x4c,0x2c,0x6c,0x1c,0x5c,0x3c,0x7c, 0x02,0x42,0x22,0x62,0x12,0x52,0x32,0x72,0x0a,0x4a,0x2a,0x6a,0x1a,0x5a,0x3a,0x7a, 0x06,0x46,0x26,0x66,0x16,0x56,0x36,0x76,0x0e,0x4e,0x2e,0x6e,0x1e,0x5e,0x3e,0x7e, 0x01,0x41,0x21,0x61,0x11,0x51,0x31,0x71,0x09,0x49,0x29,0x69,0x19,0x59,0x39,0x79, 0x05,0x45,0x25,0x65,0x15,0x55,0x35,0x75,0x0d,0x4d,0x2d,0x6d,0x1d,0x5d,0x3d,0x7d, 0x03,0x43,0x23,0x63,0x13,0x53,0x33,0x73,0x0b,0x4b,0x2b,0x6b,0x1b,0x5b,0x3b,0x7b, 0x07,0x47,0x27,0x67,0x17,0x57,0x37,0x77,0x0f,0x4f,0x2f,0x6f,0x1f,0x5f,0x3f,0x7f, 0x80,0xc0,0xa0,0xe0,0x90,0xd0,0xb0,0xf0,0x88,0xc8,0xa8,0xe8,0x98,0xd8,0xb8,0xf8, 0x84,0xc4,0xa4,0xe4,0x94,0xd4,0xb4,0xf4,0x8c,0xcc,0xac,0xec,0x9c,0xdc,0xbc,0xfc, 0x82,0xc2,0xa2,0xe2,0x92,0xd2,0xb2,0xf2,0x8a,0xca,0xaa,0xea,0x9a,0xda,0xba,0xfa, 0x86,0xc6,0xa6,0xe6,0x96,0xd6,0xb6,0xf6,0x8e,0xce,0xae,0xee,0x9e,0xde,0xbe,0xfe, 0x81,0xc1,0xa1,0xe1,0x91,0xd1,0xb1,0xf1,0x89,0xc9,0xa9,0xe9,0x99,0xd9,0xb9,0xf9, 0x85,0xc5,0xa5,0xe5,0x95,0xd5,0xb5,0xf5,0x8d,0xcd,0xad,0xed,0x9d,0xdd,0xbd,0xfd, 0x83,0xc3,0xa3,0xe3,0x93,0xd3,0xb3,0xf3,0x8b,0xcb,0xab,0xeb,0x9b,0xdb,0xbb,0xfb, 0x87,0xc7,0xa7,0xe7,0x97,0xd7,0xb7,0xf7,0x8f,0xcf,0xaf,0xef,0x9f,0xdf,0xbf,0xff }; int animationSection = 0; void ledCmd(uint8_t x) { // Issue command to LED backback driver Wire.beginTransmission(I2C_ADDR); Wire.write(x); Wire.endTransmission(); } void clear(void) { // Clear display buffer Wire.beginTransmission(I2C_ADDR); for(uint8_t i=0; i<17; i++) Wire.write(0); Wire.endTransmission(); } void setup() { power_timer1_disable(); // Disable unused peripherals power_adc_disable(); // to save power PCMSK |= _BV(PCINT1); // Set change mask for pin 1 Wire.begin(); // I2C init clear(); // Blank display ledCmd(0x21); // Turn on oscillator ledCmd(0xE0 | BRIGHTNESS); // Set brightness ledCmd(0x81); // Display on, no blink } uint8_t rep = REPS; void loop() { switch (animationSection) { case 0: for(int i=0; i 10) { animationSection = 0; } if(!--rep) { // If last cycle... ledCmd(0x20); // LED matrix in standby mode // GIMSK = _BV(PCIE); // Enable pin change interrupt // power_all_disable(); // All peripherals off // set_sleep_mode(SLEEP_MODE_PWR_DOWN); // sleep_enable(); // sei(); // Keep interrupts disabled // sleep_mode(); // Power down CPU (pin 1 will wake) // Execution resumes here on wake. // PLD - Simply Sleep for 2 minutes then start again... //delay(100000); //delay(100000); delay(120000); animationSection = 0; GIMSK = 0; // Disable pin change interrupt rep = REPS; // Reset animation counter power_timer0_enable(); // Re-enable timer power_usi_enable(); // Re-enable USI Wire.begin(); // Re-init I2C clear(); // Blank display ledCmd(0x21); // Re-enable matrix } } ISR(PCINT0_vect) {} // Button tap 
This is a section of the anim file. I want to be able to set the various colors in these "frames"
// Animation data for Trinket/Gemma + LED matrix backpack jewelry. // Edit this file to change the animation; it's unlikely you'll need // to edit the source code. #define REPS 10 // Number of times to repeat the animation loop (1-255) const int frameSpeed2 = 3; const uint8_t PROGMEM anim2[] = { // Animation bitmaps. Each frame of animation MUST contain // 8 lines of graphics data (there is no error checking for // length). Each line should be prefixed with the letter 'B', // followed by exactly 8 binary digits (0 or 1), no more, // no less (again, no error checking). '0' represents an // 'off' pixel, '1' an 'on' pixel. End line with a comma. B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, frameSpeed2, // 0.10 seconds }; 
submitted by pldiguanaman to arduino [link] [comments]

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